It takes place in a world where government and rule of law have been superseded by sheer economic power and multinational corporations. Plot Īce Combat 3 is set within the United Galaxy Space Force saga, a fictional universe by Namco that connects many of their space-related games into a cohesive timeline. Obtaining all five endings will unlock Mission Simulator mode, which allows the player to replay any mission with any aircraft and weapon of their choice. Anime-style video emails with voice overs can be accessed, played through a fictional email inbox. An in-game encyclopedia can be accessed, documenting information regarding the game's characters and technology. The most notable of these are the branching stage paths depending on actions made by player input at certain sections of the game, the plot will change based on the outcome of those decision, leading to one of five possible endings. The Japanese version of the game features additional content that is not present in the international releases. The player can rotate their camera 360-degrees around their fighter in order to see what is behind them or get a better view of the level. Missions also contain radio chatter from both the player's faction and opposing ones. A limited number of planes and weapons can be selected for the first few missions, but only one can be used for the remaining half of the game. Players can watch instant replays of their best kills at the end of each mission. One of these is the ability to fly spacecraft, with one mission taking place above Earth in outer space. Įlectrosphere adds several new mechanics to the core Ace Combat gameplay. Player performance is graded from an A to D letter scale, which are logged in a chart on the title screen. These missions range from destroying squadrons of enemies to protecting a base from enemy fire. Players pilot one of 23 different aircraft across four separate factions and must complete a selection of the game's 52 missions depending on their faction. Like its predecessors, it is presented in a more arcade-like format in contrast to other flight sim video games. To the left is the radar and time limit, to the right is the altitude and the player's missile count.Īce Combat 3: Electrosphere is a combat flight simulation video game. In retrospect, Electrosphere has been well-received, with critics identifying and appreciating its ambition, story, and changes to the gameplay of the series. International releases were more mixed, with critics expressing confusion towards the lack of content and bland gameplay. The Japanese release received positive reviews and was seen as ambitious in its design. Though it had a small marketing campaign and little promotion, Electrosphere shipped over one million copies. The game is infamous for its drastic differences in content in the Japanese and international releases Namco intended to retain the Japanese version's two-disc campaign and larger story, but due to financial constraints the game was cut down for North America and Europe. Electrosphere carries a more futuristic science fiction-inspired landscape and world compared to the modern-day theme of its predecessors. The storyline was designed to be a core aspect of the game, and to serve a proper purpose by directly affecting the gameplay. Namco directors Takuya Iwasaki and Atsushi Shiozawa designed Electrosphere to be visually distinct from other combat flight simulators, using Ace Combat 2 as a base for the game's ideas and mechanics. Players control an aircraft and must complete various mission objectives, such as destroying squadrons of enemies or protecting a base from enemy fire. The third game in the Ace Combat franchise, it was released in Japan in 1999 and in Europe and North America in 2000. Ace Combat 3: Electrosphere is an arcade-style combat flight simulation video game developed and published by Namco for the PlayStation.
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